In 72 hours, over 10 million players have jumped into Apex Legends and we've breached 1 million concurrent players! However, neither performed as expected. EA shared some preliminary figures showing $1.29 billion in revenue, including $908 million from digital sales and $381 million from packaged goods and "other net revenue". And so you can see very clearly as you watch and you play the game, that there are going to be opportunities to take the game in different directions over time. esports will nearly certainly be part of that additional game modes, the impact of additional legends over time, great view content will have an impact.
If Apex Legends is able to deliver on its promise and EA effectively monetizes the opportunity, it just might be the saviour for the gaming giant that America loves to hate.
"FIFA stands out as a robust franchise through a tumultuous year in the video game industry", said COO and CFO Blake Jorgensen.
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To date, Battlefield V has sold a healthy 7.3 million copies across all platforms, but that's a million less than EA had indicated in its guidance. It seems that the developer's main FPS focus is on its brand new free-to-play battle royale title.
Apex Legends has been given an ESRB Rating of T for Teens, which means the game is mainly made for those who are 13-years-old or older. We took a very deliberate strategy around how to launch this game. In response to the investor's query, EA CEO Andrew Wilson said that; "While they sit inside the battle royale genre, they are two very different type of experiences", although he did go on to state that; "On some level, there may also be some crossover".
While this figure is 11 percent up on the 2017 figure, it underlines the extent to which EA is losing ground to competitors like Epic Games which owns Fortnite.